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History

Pole Chudes 2

“Pole Chudes 2” is that classic Dendy (NES clone) word‑guessing gem where we didn’t wait for Friday to run our own game show in the living room. You spin the wheel, hope you don’t land on “Bankrupt,” snag a “Prize,” and, of course, yell the victorious line: “That letter is in the word!” This NES release continues the people’s favorite, known around here as “Pole Chudes on Dendy,” “Pole Chudes 2,” or just “the TV‑show game.” The screen feels like a home studio: a tiled board, the wheel, the promise of a “super prize,” and all those catchphrases that instantly turned any room into a tiny Ostankino. Families and friends gathered around, argued over categories, recalled answers from episodes, and felt the timer thump — as if Yakubovich himself were watching from the TV. Folks called it all sorts of names: “Pole chudes,” “Wheel of Wonders,” “the letter game” — the idea stayed the same: spin, guess, celebrate.

The story behind “Pole Chudes 2” is simple and warm: in the ’90s everyone wanted a Russian Wheel of Fortune at home — and cartridges brought a living‑room adaptation of the show. The sequel cemented the formula: a wheel with familiar wedges — “Prize,” “Bankrupt,” “Chance” — questions straight from the TV show, an on‑screen Russian keyboard, and that ritual of revealing letters — part luck, part know‑how. Categories felt like the broadcast: cities, fairy tales, proverbs; it nailed the vibe of “questions from viewers,” and even without contestant portraits or the host on screen, you could hear the intonations. For many, it was the first “Russian version of Wheel of Fortune” on a console: two players taking turns, full Russian text, family couch nights, and a whiff of neighborhood tournaments. And yes, that moment when the “Prize” wedge saved the round — pure hand‑tremble. In our history we’ve gathered facts and tall tales about how “Pole Chudes — the sequel” spread across Dendy and the NES. And the TV show itself and its phenomenon are covered on English Wikipedia — the roots of this long run of popular love.

Gameplay

Pole Chudes 2

“Pole Chudes 2” is that cozy kind of thrill: the wheel surges, the fanfare pops, and inside you’re murmuring, “come on—anything but Bankrupt.” The rhythm is measured but tense: spin the wheel, eye the prize wedge, dodge Lose a Turn, call a letter and bask in that sweet “ding—it’s on the board!” “Wheel of Fortune, Russian-style” runs like clockwork: the hidden word flips open tile by tile, with the round theme just steering your compass. “Pole Chudes II” feels like a living-room game show on your screen: simple rules, emotions through the roof. One moment it nudges you to solve outright, the next it whispers to wait and snag a couple of safe consonants. And yes, it’s that Dendy-era Pole Chudes, where even the chunky pixels seem to glow under studio lights.

The best part is those on-the-edge calls. The prize wedge beckons, but Bankrupt spins right beside it, and your hand goes for one more pull—maybe luck hits. One awkward turn can wipe your bank, rivals breathing down your neck, and every round reads like a story: you nail a rare letter, hear the applause in your head, and the finale suddenly looms. The Yakubovich playbook teaches you to read the pauses: when to gamble, when to stash your turn. It’s all about timing—that quiet click of luck. For the nitty-gritty—spin tempo, wheel behavior, scoring quirks—we’ve bundled it into a detailed gameplay breakdown, while the real joy is guessing letter by letter and walking the word home, clean and unhurried.


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